Translation is a simple straight line movement of the object in x and y direction. We define an image in coordinate system, to display that image Or object. Transformation is refer to transform from one position to another position depends upon there transformation it is classified into.Scaling.Shearing.Reflection.Rotation see the source code in C coding

#include <stdio.h>

#include <stdlib.h>

#include<graphics.h>

#include<conio.h>

#include<math.h>

void draw2d(int,int [],int [],int,int);

void main()

{

int gd=DETECT,gm;

int x[20],y[20],tx=0,ty=0,i,fs;

initgraph(&gd,&gm,"");

printf("No of sides : ");

scanf("%d",&fs);

printf("Co-ordinates : ");

for(i=0;i<fs;i++)

{

printf("(x%d,y%d)",i,i);

scanf("%d%d",&x[i],&y[i]);

}

draw2d(fs,x,y,tx,ty);

printf("translation (x,y) : ");

scanf("%d%d",&tx,&ty);

draw2d(fs,x,y,tx,ty);

getch();

}

void draw2d(int fs,int x[20],int y[20],int tx,int ty)

{

int i;

for(i=0;i<fs;i++)

{

if(i!=(fs-1))

line(x[i]+tx,y[i]+ty,x[i+1]+tx,y[i+1]+ty);

else

line(x[i]+tx,y[i]+ty,x[0]+tx,y[0]+ty);

}

}

//# Author: J.Ajai

//#Mail-id- ajay.compiler@gmail.com

//# PH:+91-9790402155

OUTPUT

2D TRANSFORMATION

---------------------------------------------------

1.Translation

2.Scaling

3.Shearing

4.Reflection

5.Rotation

Enter your Choice :1

**Source code programming**2D TRANSFORMATION**Coding**#include <stdio.h>

#include <stdlib.h>

#include<graphics.h>

#include<conio.h>

#include<math.h>

void draw2d(int,int [],int [],int,int);

void main()

{

int gd=DETECT,gm;

int x[20],y[20],tx=0,ty=0,i,fs;

initgraph(&gd,&gm,"");

printf("No of sides : ");

scanf("%d",&fs);

printf("Co-ordinates : ");

for(i=0;i<fs;i++)

{

printf("(x%d,y%d)",i,i);

scanf("%d%d",&x[i],&y[i]);

}

draw2d(fs,x,y,tx,ty);

printf("translation (x,y) : ");

scanf("%d%d",&tx,&ty);

draw2d(fs,x,y,tx,ty);

getch();

}

void draw2d(int fs,int x[20],int y[20],int tx,int ty)

{

int i;

for(i=0;i<fs;i++)

{

if(i!=(fs-1))

line(x[i]+tx,y[i]+ty,x[i+1]+tx,y[i+1]+ty);

else

line(x[i]+tx,y[i]+ty,x[0]+tx,y[0]+ty);

}

}

//# Author: J.Ajai

//#Mail-id- ajay.compiler@gmail.com

//# PH:+91-9790402155

OUTPUT

2D TRANSFORMATION

---------------------------------------------------

1.Translation

2.Scaling

3.Shearing

4.Reflection

5.Rotation

Enter your Choice :1

**2D TRANSFORMATION**

---------------------------------------------------

1.Translation---------------------------------------------------

1.Translation

**2.Scaling**

3.Shearing

4.Reflection

5.Rotation

Enter your Choice :23.Shearing

4.Reflection

5.Rotation

Enter your Choice :2

**SEE THE FOLLOWING OUTPUT SCALING, SHEARING WITH 2 DIGARM(Shearing Y direction with respect to Xref &,Shearing x direction with respect to yref)****Source coding Output REFLECTION & ROTATION**2D TRANSFORMATION
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